8/29/2023 0 Comments Gzdoom builder bug fix![]() 5.13 R_InitSprites: Sprite %s frame %c has multip rot=0 lump.5.12 R_InitSprites: No patches found for %s frame %c.4.7 Only %i deathmatch spots, 4 required.4.6 NetUpdate: netbuffer->numtics > BACKUPTICS.4.3 Different DOOM versions cannot play a net game!.4.2 consistency failure (%i should be %i).3.5 M_ScreenShot: Couldn't create a PCX.3.1 Can't register 35 Hz timer w/ DMX library.2.10 Z_Malloc: failed on allocation of %i bytes.2.9 Z_Malloc: An owner is required for purgable blocks.2.8 Z_Free: freed a pointer without ZONEID. ![]() 2.7 Z_CheckHeap: two consecutive free blocks.2.6 Z_CheckHeap: next block doesn't have proper back link.2.5 Z_CheckHeap: block size does not touch the next block.2.4 Z_ChangeTag: an owner is required for purgable blocks.2.1 I_AllocLow: DOS alloc of %i failed, %i free.1.11 P_StartButton: no more button slots!.1.10 P_SpecialThing: Unknown gettable thing.1.9 P_SpawnMapThing: Unknown type %i at (%i, %i).1.8 P_RemoveActivePlat: can't find plat!.1.7 P_PlayerInSpecialSector: unknown special %i.1.6 P_NewChaseDir: called with no target.1.5 P_InitPicAnims: bad cycle from %s to %s.1.2 P_CrossSubsector: ss %i with numss = %i.
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